Eskyrim combat animations reddit.
Eskyrim combat animations reddit Hello, so I've tried googling for a while about this issue but I can't seem to find a definitive answer to my question, so, I'm gonna try asking here : Can you use animation mods (such as this or this) that won't necessarily change Behavior files and just make the animation more appealing with Combat Gameplay Overhaul? I'd like to make a mod request for any talented animation modders here, if you could make some basic 3rd person animations that fit well with improved camera's 3rd person arms mode, such as vanilla combat and magic. The problem is i can’t seem to find non mco animations anymore the only ones i found were verolevi’s which i’ll use if i don’t find anything better. For the love of god, please make a 1h sword animation with a stab, you're my only hope to ever wield a rapier/slimmer stabbing sword without feeling like im whacking people with a stick! Also the pommel powerbash is utterly next level stuff. esm" | 0x00000007)". Welcome to Nolvus! Here you can discuss all things related to the Nolvus modlist for Skyrim. This isn't even going into mods like SCAR, Valhalla Combat, Precision, and Poise which are also all patreon exclusive right now and are big contributors to why the combat in the youtube videos you've probably seen looks so smooth. If you're seeking help with installation, troubleshooting, or playing the modded game, please check our existing resources and search before asking. Wildcat gives that super nice Timed Block and Vigor truly seems to make NPC more interesting to fight aswell as it moves the damage to blocks at stamina instead of HP. Vanargand Animations - SkySA Mace Moveset. But I'm sure you can get them somehow somewhere. I would consider myself a veteran modder when it comes to skyrim but I always stayed away from animation mods and visual mods. If you are asking for help with the Nolvus modlist, please check out r/Nolvus and the Nolvus Discord. What are your suggestions? Thank you in advance. The new non sky sa one had good customization sure, but I was using the setup that I was because I was mainly tired of the vanilla combat animations. For OP though, Gritty is mainly a Verolevi bundle (which in my opinion looks more realistic than vanilla animations. I love the thought of Valhalla Combat and it appeared to be working at first; until I realized, the yellow "poise" bar (brought in by TrueHud) isn't working correctly - meaning it doesn't deplete upon successfully blocking/attacking, leaving the whole execution mechanic completely useless. This is key. The Nexus version is heavily outdated and buggy. Home; About; Choose your membership. One Handed Katana - For Honor in Skyrim Orochi Dual Katanas - For Honor in Skyrim Aramusha Javelin + Shield - For Honor in Skyrim Gladiator Spear + Shield - For Honor in Skyrim Valkyrie Dual Axes - For Honor in Skyrim Berserker The attack mco for some reason won't register that the mods are installed, every single non combat animation mod works as expected however the attack animations turn into static t-poses. For weapon animations I use {{JH Combat Animation Pack}} because it covers all default weapon types. what I'm stumped on is what A/MCO or DAR/OAR animation attack/move mods to add to the mix. It's well balanced, not too fast and not too slow. For those trying to look for really good Martial Arts/Unarmed Combat animations but having a hard time trying to find any. There's not much else available without skysa/mco. Wolong wolong wolong wolong. With 180+ animations this pack aims to create a seamless gameplay experience, where animations work together. After a bit, the footstep audio for sprinting animations just disappeared and I couldn't get it back Solution: I just disabled the Collection mod and installed each of the other Elder Souls animation mods separately. JH not LH, LH is a different modder Eskyrim (Mods on Nexus) - His animations look good and feel powerful, giving a final fantasy vibe, he’s currently working on a kingsglaive moveset which looks fantastic. 9. (absolutely necessary if playing a dual wielding character, duh) Animated Armory As of my preference in 3rd person idle greatsword animation, I prefer the one where the blade rests in the character's shoulder, as for battleaxe swinging animations I prefer simple ones, the ones I get in Te Revenge look wonky, as the character seems to get off-camera when they swing, also doing most of the times long animations more akin to a For greatswords, for me it comes down to "Hallowed Greatsword Animations" or the "OG Babeknight" set. After finally getting my monstrosity of a 521 mod game working, I realized my Breton is in desperate need of a combat animation infusion. I enjoy the race-based animations series, since it gives different fighting styles depending on the race/species of the npc. I was just never a fan of the very basic combat animations. Especially the more elegant archery animation and Dual Wield Idle gives me a kick. esm" | 0x00000007)" to "NOT IsActorBase("Skyrim. Requiem definitely improves the feeling of Skyrim's combat by a lot and I can't play without it, but there's still underlying jank to everything that just comes with the game itself. 5 (SE), the . JH Combat Animation Pack or Elder Souls. I've seen both and unfortunately neither quite appeal to me. I downloaded all the required mods such as Animation Motion Revolution Dynamic Animation replacer MCO/ADXP but it's still not working for me. NET Script Framework can also help in diagnosing crashes. See membership options. Animated Armoury True Spear Combat (DAR): Much like the mod mentioned above it adds in new weapons with new animations like spears, tridents and a few other that Animated Armoury already does, though there's no first person animations unless you use a first person camera mod like Improved Camera Basically I wants the third person version of First Person Combat Animation Overhaul, an updated version of skyrim animation without any gimmick like combo or something like that. Same with the extra animations instructed to download. Gritty Animations Requiem (or Verolevi AIO, but most of it is included in Gritty + some extra stuff), GDB's impossible animation pack (no SkySa), 4F To The Face, and quite a few other GDB bundles which are a bit more drastic but don't change combat balance quite as much as GDB's The Revenge. Unarmed Sprint Power Attack. If you also use MO2, you can use this plugin for improved functionality! Reduce Ice Skating and 360 Movement are redundant so is Mofu. feel free to critique. But I don't know which files to put in which folder. i created a new save. If they are made with AMR, simply renaming the animations will make SkySA animations compatible with ABR. ) You could check out GDB's The Revenge or Elden Scrolls Animation. I’ve tried to look everywhere but I’m still confused. But one thing I’ve always felt odd about Skyrim combat animations is the 1h and 2 hand share the same animations with all Sword, Axes And hammer/maces. Dual welding literally feels like you're dancing. GDBs or any of my other combat animation ports. I want some realistic weapon animations thanks. But as the player becomes really proficient in combat, the second animation set will be used. Gritty Animation Bundle. 4,098 members; 138 posts; Join for free. Now there are numerous Animation mods out there that completely change the way you attack in Skyrim, consider this to be an add-on to them, I was inspired by Mandoo who created the mod pack Dynamic Combat & Eskyrim, which is also included in this mod pack along with many immersive animations. Anchor, Eskyrim, and mo fu. DAR is dynamic animation replacer, it changes animations on runtime which allows doing things which were considered impossible before, like having different animations for different sword types etc. For example. you can also theoretically convert 2h animations to 1h chaing the keyword in the animation file so for example. Hey all, I am currently building a modlist, my biggest yet, and I am looking for an animation mod that covers combat animations, preferably all in one mod file, but does not have to be. It uses Chocolate Poise and Valhalla combat for a challenging, but not mindless combat setup. With 260+ animations this pack aims to create a seamless gameplay experience, where animations work together. There's also Eskyrim's Witcher 3 themed Greatsword set. Given enough effort on making the animations look decent, it would probably be an amazing mod too. Feb 16, 2025 · I have a mix of several animation mods for different weapon types (with custom priorities and weapon types). For movement Ive used warden stance, leviathan animations, pretty combat, oriental swordsmanship. I am mainly looking for mods which add more functionality to unarmed combat. If I wanted my characters to look and behave like they came from Genshin Impact, I'd just go play that. Orcs are brutal, imperials are efficient, khajiit are swift, etc. Feb 19, 2022 · This mod, through the Magic of DAR Animation Framework, will give you the option to have any weapon or combination of weapons to have their own custom animations set in an easy, almost completely plug and play way ! Feb 16, 2025 · They're tweaked versions of vanilla animations that feel AMAZING. Everything slashes like mad. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I have the JH animations downloaded converted for AMR. Dual wield improved animation. Hi you lovely people of Reddit! :D I have an issue with my current Skyrim playthrough. Unarmed Power Attack Combo (link in the video description) Edit: Dynamic combat module animations (link in description) There are also amazing animations for weapons made by the same Modder (Eskyrim) on his page. The only mods affecting combat are CFPAO and verolevi's animations, for the former as they're first person only, they shouldn't affect NPCs, and for the latter they're a straight up animations replacer so it'll affect NPCs as well, unless you choose not to use the combat animations. If a mod doesn't play well with precision, its likely out. I've recently got back into modding Skyrim, I've been modding different instances to find the perfect fit for around 2 weeks, but it's probably the most fun I've had in a long time. Search "Olivier" skyrim animations. We hope you’ll enjoy being a part of our community! For enemies and general combat, I use "Wildcat" (tweaked to my liking with the MCM), "Skyrim Revamped - Complete Enemy Overhaul", "Skyrim Revamped Rebalanced and Releveled", "SRCEO - Additions" and "Know Your Enemy - Trait-based resistances and weaknesses". esm" | 0x000007) is the first condition and it specifies that these animations can only be used by the Player Character. If Verolevi made a "mid stance" set of animations with more horizontal swings it would probably be almost perfect for me. Every time I modded my Skyrim again I've chosen to play a mage. Pretty much all animation mods, specifically female ones, turn them into some anime character. If you wanted to spice it up further, I’ve been having a lot of luck with the new “Plus Combat” on Nexus. The part that reads IsEquippedRightType(5) is I like {{Pretty Combat Animations}}, thanks to Dynamic Animation Replacer you can mix and match, just delete the animation files you don't like. Default animation set - Vanargand(low), Elder(mid), Leviathan(high). 5 min later, removed all FNIS and animations 😂 The only problem is that I'm not sure if they affect combat and gameplay overhaul mods like UC, B&B, Ordinator, etc Ultimate Combat adds some new attack animations but i honestly couldnt tell you which ones. Some of his older packs are on Nexus but most of his new stuff is on Youtube. Unarmed 4-directional Power Attacks. This mod only changes vanilla animations and does not contain any custom animations so FNIS or Nemesis is not required. If you are on Skyrim version 1. I'd like to play a character with a spear, but I don't know of any spear mods or spear animation mods. {{Crouch Sliding}} This lets you sprint into combat, slide under an attack, and potentially knock down an opponent. If you are using MCO, For Honor Warlord's animation is amazing for one handed and shield, paired with For Honor Centurion's animation for one handed + empty or magic for stabbing attacks with a shortsword (perfect for an ex-legionnaire or legionnaire) We would like to show you a description here but the site won’t allow us. so basically i use skysa, first with elder souls then with jh animations after finding out that the elder souls animations didnt work, jh animations isnt working either so it seems to be skysa based issue, (nemesis is working fine sine other mods like crouch sliding are working perfectly fine) i installed all the skysa mods (main mod, first Lol shit I bet it did. The AMR converted pack I have has all of the animations in a flat folder ie. I got nemesis but the animations don't show up for me. I mean ones that make animations seem more realistic. Valhalla Combat. Even that took an hour or two of LO testing to get what I wanted to show up. Be careful with Dynamic Combat, definitely dont use the one w ESkyrim Animations or that will break M&C. Skyrim 2021 Combat - First Person Combat Animations Overhaul. Does anyone have any suggestions for animation mods for male characters? First animation set is the default for each stance. Curious, I see there are a lot of great combat animation mods. Much Motion Sickness Be Gone (edited animations to reduce camera shake during actions like running or normal attacks) First Person Combat Animations Overhaul 2. And my recommendation too. Imo JH is superior because it has more animations and a running animation that doesn't look like a chimpanzee. We can help you IF you post your entire modlist according to the r/skyrimmods rules as we aren't able to research what is in Nolvus for every update. Rapier Animations for SkySA. try the anchor animations, it uses DAR to detect if you have a 1h weapon with a shild or not, And with that your animation will change, making you character use the 1 h sword with 2 hands when you do not have a shield or other weapon. Only his most recent movesets are patreon exclusive, and over time he released them for the public. Skyrim is badly missing stab moves. Unless you make new animations with FNIS, you're stuck with the same animation for swords, maces, waraxes, and daggers. It's just one word and takes a few minutes to do it in each folder. Both are quite realistic and have nice weight to them. For those wondering, Odyssey Of The Dragonborn showcase is coming up next, with its release is scheduled to be in 2 weeks. Thanks to the Dynamic Animation Replacer, we can have custom animations for every single different weapon type in the game recognized by the vanilla system. Please be sure to read (and follow) the rules of the sub before posting. Neutral - ESkyrim Spear Animations (backup) Skyrim Quarterstaff Kilik SC6 Animations Low - ElderSouls Polearm Animations Mid - ESkyrim Twinblade Animations High - Yong Ri Ming 2B MCO animations Sprint Power Attack - ESkyrim Twinblade Sprint Attack ---Spears. ----- Edit: Moar walk/run animations suggested here in comments. Now that I have built a new PC recently I decided I wanted texture packs and cool animations. I'm only using 3 main animation mods of dualsun, mofu combat and relaxed sneak along with the various tertiary animation mods like MBE, immersive looting, Dynamic Combat +eskyrim animations. I play with Ordinator, and have learned that I love playing with the unarmed perks there, and think it'd be cool to combine with the Wildcat changes and the ADXP combat mods. Depends on the Stormbringer's Blade Dancer Animation set for daggers (and swords too if you want) Anchor's Greatsword OR Anchor's Katana amimations Anchor's spear animations Olivier's Battleaxe and Warhammer Eskyrim's unarmed combat JH's Mace and Axe animations They'll need to be converted from Skysa to the ABR framework to work though. However it's feels like something missing, that there could be more but I can't seem to find it. So there's many places to look. I've named them like this. If you want it to apply to the NPCs simply change the line "IsActorBase("Skyrim. I just think it's neat. Dont know about that modlist, but you can use OpenAnimationReplacer and its in-game menu to define custom conditions for the animation packs (e. I like how Skyrim's combat feels, I want the game to roughly play the same, just maybe more smooth and updated/balanced and feeling more like a modern game does. 9 - not totally sold on this The last two years of my animating career has all built up to this moment, and I am very proud to present Comprehensive First Person Animation Overhaul — a mod that, as you may have guessed from the title, overhauls the first person animations of Skyrim, adding in thousands of animations made from scratch (2,547 as of 1. I've just started a new playthrough with new animations, mco movesets, combat overhauls, etc. ini in the DISPLAY section (this determines the position of your arms in 1st person, so adjust the number til you like it) Once you've got all that sorted out, then you can go find some nice combat shit, like First Person Combat Animation Overhaul, Blade and Blunt, or whatever. I'm certain that it would be possible to create 1st person unarmed animations. The thing that animations has that I DON'T like to see is something like this: Most of the mods I listed are for NPCs only for more variety in their animations and such. yes i have sunhelm, (please dont be mad at my stupidity)but i don't think its activated on the save that im testing all of the combat animations that i have. U can put Verolevi and/or Leviathan above in LO to get them too Those are mainly Idles so they can still be used with alot of combat animations Any of them that are Combat animations would still work if the Combat animation mod u have below dont touch those parts. Skyrim QuarterStaff (Kilik SC6) 4-Hit Combo SkySA 1. They have very good replacers for all combat animations. If you are on Skyrim Version 1. If you don't like attack commitment, I'd opt to use combo animation framework and slot in all the animations you like, but still not use CGO. After that, add whatever animations you’d like. Not much Attack variety though Same Author has a good Scythe Moveset on the Nexus, it's not as fast but also not too slow. before adding mco n combat mods (just to see if they work or not) But yes thank you i will going to try this once i got home. I'm trying to follow the authors instructions. I wanted to know if there was a mod that fixes this, or a command. Thank you so much! Hi i’ve been using mco for a while but it gets a bit clunky and i miss the skyrim combat. Elder Souls - Halberd - I like this one quite a bit, I also changed the conditions to include spears Sword and Shield Moveset. Made my animation list around FNIS and last night I saw the Zelda paraglider mod and said fuck it let's try this buggy Nemesis mod. To me MCO package of mods paired with some decent fitting animations make Skyrim truly catch up to nowadays action RPGs. Most games have attack commitment these days so SkySA and ABR also make Skyrim combat feel modern. I think I skyrim in fps and tps pretty evenly matched. 0 - SIZE MATTERS Comprehensive First Person Animation Overhaul Even though the animations aren't necessarily better than vanilla, I like that weapon types have unique animations now. I think the issues with improving fps animations for skyrim come down to engine jank, over some innate quality of the perspective. How do I download animations for my character because when I try I always get a tpose, I’ve got the jh animation pack to work perfectly but when I download a mod like great sword animation by eskyrim I get t poses. Really, I'm fine with the lack of potion drinking or idle animations. I see plenty of mods that turn it into some pseudo Soulsborne with dodging and all sorts of fancy stuff, which isn't so up my alley (albeit I admit, its dang impressive to see!) It's up to you for your choice of combat overhaul, but I personally use Mortal Enemies overwritten by Blade and Blunt, it improves the base combat experience without detracting from the vanilla skyrim feel, it's an excellent combo. It's considered essential mod even if you play in 1st person, since it supports wide variety of animations, not only combat. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The good news is I basically automated the most annoying parts (the HKanno part is automated, the Excel part is automated, you don't have manually input your motion datas anymore either). The experience for me has been so much more smooth and fun than the slip n slide vanilla combat. Later I overwrote animations for particular weapons with others that I liked better e. {{Hallowed Sword Moveset}}, {{Elder Souls - Dual Wield SE}}. Currently I have the High Stance as Verolevi's Leviathan animations and Low Stance as their Vanargard animations, what are some other good combat animation packs? Combat Animations: I use SkySA and SkySA Intense Combat with Animation Motion Revolution. The AND means that these animations can only be used if the previous condition(s) is/are met AND if the following condition is met as well. Animation: 5poiler aio Finally first person magic animations Leviathan AIO Or Dualsun animation ( one handed version because the dual weild looks weird drawing 1 sword out, but I suppose that makes sense in some aspects considering it's the dual-weild version 😂) Combat: Scales like broadswords Wildcat archery bundle Then with the fact that there is little customization in the revenge. Unlike Valhalla, you don't get back stamina if you land a hit. The girly animations were removed during the last update (Mar 20th) replaced with Leviathan II animations for both male and female. Even there, it is simple but it's very annoying to do tho. And they redid the power attacks. When I sprint I want it to look like someone sprinting at a track or something. g. The end combat system you'll get is a combat system similar to Dark Souls, Bloodborne, Elden Ring, etc. The short of it is that I'm looking for combat/animation mods that are meant for gameplay in first person. I have tried switching between attack behaviour revamp with stances and ADXP I MCO, but no attack animations register. Different sprint animations randomized for every weapon type in the game. It would be great to see different Animations for different weapon types. I dont want to delete the current mods I have because I believe the combat its just perfect now but the only problem its the slowness. Some of these were already suggested by u/aDisgruntledGiraffe, but: . I don't want some elder ring or anime fighting shi like "valhalla". Check out MoFu's animations. The part that reads IsActorBase("Skyrim. best dual wield animation of them all and I've tried every single one Just behind that is naraka bladepoint and behind that is the Monster Hunter World animation set If you want to spend cash, Mirage Edge on Yong Ri Ming's patreon is pretty good too. The non-modded animations when used with 3rd person arms are very jittery and the player's head and body moves around too much. I mean, there are improvements that already make the fps combat in skyrim more satisfying, they just don't for the most parts do animations. - I want to play in first person yet have attack commitment and a balanced stagger/'poise' system thing. Check out Verovi animations for vanilla animation replacers. The ultimate goal is to animate pretty much everything combat-related for a SkySA-Skyrim. Tho, there are good and bad news. A friendly community dedicated to providing information, helping others, and sharing mods for Skyrim on the Xbox. Olivier kenjutsu for one handed attacks, 2h katana attack animations for two handed and Olivier bash for bashing animations. Really high quality stuff. Hey! I'm currently playing around with the new ADXP stuff, there's a lot of cool ones out there already, but one area I've found to be lacking in is unarmed animations. Not as heavy-feeling of a swing as I'd like, but an improvement on the crouched animations of vanilla imo. Here's some of the best free ones i found. my mod build has precision, accuracy, a/mco, tdm, valhalla combat, elden parry, elden counter, modern combat ai, chocolate poise (plus), scar, etc. noob question so guys I have some animation mods like Anchor's MCO animation package but only my character could use it, How do I use this to change the vanilla combat animations of all NPC? i'm planning on using SCAR - skyrim combo ai revolution Mofumofu372 Combat Animations has some great one-handed animations Beasty Greatsword (Animation) I let this one overwrite Mofu, as I prefer these animations for greatswords. Smooth Combat non Combat Animation: Also from the same creator. I don't want "modern" or complicated combat mods such as Valhalla Combat, and I don't care for the 3rd person extensive kit of combat mods either (TDM, MCO, ADXP etc). It isn’t really many realistic animations for MCO that’s why I switched back to vanilla combat plus I don’t like being locked in place while attacking. There are quite a few awesome animations, everything from jumps and dodges, magic castings, idles and movement overhauls and my favorite the combat stuff. Look for Gunslicer's animations: Two handed sword. Many of the attack animations included take inspiration or direct reference from Dark Souls, and overall are designed to have a similar feel. To give you a rough idea, I use Elden Rim as base (in case a mod added weapon doesn't have the proper category), then a custom mix of all 3 of cheming1228's animations (I gave them different weapon categories so they don't overwrite each other), some weapon-specific mods by Smooth (for . That way it leaves walking/sprinting as vanilla and now it's perfect. - I want enemies to possess attack commitment/animation locked attacks. Also this one has dodge mod support unlike the Olivier one. So, I came here to ask: What are some of the best high quality, lore-friendly combat animation replacers for combat? When I mention high-quality, I'm looking for smooth animations with great attention to detail, things like that - for example, one thing I typically have an issue with with animation replacers is blending - so things like turning Oct 3, 2024 · Looking for normal realistic lore friendly combat animation mods. dynamic combat + eskyrim animations finally first person magic big jump 2x weapons on back swords only 360 walk and run rbe's enhanced 1st person camera bob weapons and armor textures: variations 1k - kye prepatched simply realistic armors - weapons only animated armory (tried below mbe and below animations, been moving this all over) I'm also playing on Skyrim Special Edition, since I'm waiting for the Skyrim Together Mods Release. SCAR - Skyrim Combos AI Revolution. It actually is very simple. 0. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. There are plenty of third person combat mods but I personally dislike playing Skyrim in third person as interior areas are not build for third person gameplay. You say skysa is lacking, but I don't understand what it's If you are asking for help with the Nolvus modlist, please check out r/Nolvus and the Nolvus Discord. It's perfect for Gameplay. 0, use without 2hm if you want to use CGO. Just to clarify, I dont want fast paced combat like with Wildcat, I just want the attacks to hit faster from both me and the enemies. I've seen people with rapiers and stuff, and it seems really cool. But this time with combat set up for scar and full stance MCO build it went other way. Just finished a mage-themed animation series and has started work on revamping the Leviathan (2H themed) animation series. Hello everyone! I am a beginner modder, and I am working on my first mod to be played on Ultimate Skyrim. Looking at the list below Sword Neutral JH. These animations include: Unarmed Power Attack Replacer. If you’re into more stylized and over-the-top animations, give MCO animation packs a go. I am currently running Ordinator because it supports unarmed combat via the light armor tree, Combat Gameplay Overhaul because of the dodgeroll and unarmed blocking and Sneak Tools SE because of the possibility to knock people out when approaching in stealth. Geralt in the Skyrim from Black (ER Author) suits Skyrim Combat objectively the best of all i tried so far. 0 For XP32 (Super Fast) Immersive Animated Looting (For MBE + XP32) Improved Potion Animation. {{UNDERDOG - Animations}} This isn't specifically for unarmed combat, but some of the animations here have hit frames that count as unarmed strikes, and thus adds more variety to your combat abilities. 3, including all Valhalla combat not working animations PC SSE - Help i'm new to installing mods, i've tryied to install valhalla combat and i can't make the animations work, my character just stands in t pose without any movement while walking/attacking I had been staying away from them, because I actually like the vanilla 2h animations, but the swing and connection is so satisfying, I've got the itch to play Skyrim again just to swing a massive hammer at things. The new Goetia staff animation finally lets you use a staff as a walking stick when not in combat, immediately downloaded it and immediately made a Gandalf style sword and staff battlemage Reply reply More replies We would like to show you a description here but the site won’t allow us. 6 (AE) or Skyrim VR, Crash Logger can also help in diagnosing crashes. I just recently downloaded some combat animation mods from nexus specifically the elder creed ones but they are not showing up when I play. ) Orakin2020's animations( again, subjective). with Valhalla combat's timed blocking system. Wildcat - Combat Of Skyrim (Used ONLY for Injuries & AI Improvements) Vanguard - Bash Behaviors Overhaul. I have nothing against the vanilla combat animations as such, but of course they are a bit bland and if my followers look cooler fighting Draugr, that's a good thing. creating custom combat animations and a database for skyrim cost. Goetia magic animations for me is a must too, feels like actual magic casting rather than the vanilla holding toilet paper animation. But Removed the first normal attack for both (right to left), because that one looks bad while walking. I have a mix of several animation mods for different weapon types (with custom priorities and weapon types). Well Placed Weapons and Quivers u can not use w my Nemesis Outputs, they are custom skeletons and break XPMSSE making M&C not work correctly. Like the title says I'm curious what's the best animation mods to make combat a little more fast pace and interesting Locked post. Viking Dual Axe 4-Hit Combo SkySA 1. It also has a patch for 1. From what I understand, FNIS is less popular than Nemesis and harder to work with. It is possible to convert animations between them. I have them long ago but some of them are now pay-walled I guess. I've tried a combination of different combat animation frameworks, and also animations that go with the framework. Arena movement and distance based combat (They complement each other) Hellblade v1(doesnt trivialise combat) instead of deflection + Poise Also, ADPX and SCAR, unless you want to stick with vanilla animation, then ice skate fix, and diverse normal attacks. With Adamant, it is fine to change animation sets. Check out the Skyrim SE Smooth stuff, its free and easy to find and plenty of videos showing each thingin action. Had hard time even putting down the sword for any type of magic. All of Verolevi's stuff is great, and is complimented by a custom framework that allows you to have different idel/walk/run animations depending on whether you are wearing light armor (Vanargand), heavy armor (Leviathan The For Honor in Skyrim animations are also really good and I use them for some specific animations. The only real animation mod I ever used was XP32 for all geared up and for what I know that needs FNIS. There's a mod called {{Plus Combat - A Modern Combat Overhaul}} and I'm using it in tandem with Valhalla and MCO. Adamant is the perk overhaul of choice for MCO animations due to its simplicity and lack of Directional power attack perks, including for unarmed Some animation sets are OP due to multiple strikes per animation, but they would be with or without Adamant/Hand to Hand addon The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I mean I love Adri’s/Botuser998’s mods but he needs to put ABR on Nexus with its latest version. Specifically, I use his Katana animations that he released recently for 2 handed swords. Yes I also do have nemesis working perfectly. 3-Hit Animation For Two-Handed Sprint Power Attack Greatswords And Battleaxes Normal Sprint Attack Animation One-Handed Normal And Power Sprint Attacks Animations XPMSSE GDB's Elden Beast Edition (I didn't like the combat changes of revenge) Large Stagger Animation Sumer Fast Get Up Animation Simple Dual Wield And Unarmed Block For 3rd person attack animations I mainly use: Olivier kenjetsu, both sword and greatsword. First Person Combat Animations Overhaul v2. Hello, I am somewhat new to Skyrim mods and I would like to receive a recommendation for a mod that adds better combat animations with all types of weapons. This one comes with a FOMOD so you can choose which walk and run animations you want for each weapon for combat and non-combat situations. New comments cannot be posted. There's another version of SkySA with JH Animations with Arena Movement and Combat Overhaul which makes combat suuuuppper slow and tactical. I've spent so many hour at this point trying to make skyrim combat fair and goodlooking, and am convinced there is any replacement for skysa. There is this one greatsword mco moveset that makes feel like a force to be reckoned with. And I’m not seeing any mods for such a thing. Please can someone help me First Person Combat Animations Overhaul - Size Matters. Also, consider checking out: Jump Start it lets you attack and dodge (if you use a dodge mod) while in the air. Plus this doesn't affect the player character, so you can have orcish animations on a Breton if you want Sounds of Skyrim complete Unofficial skyrim special edition patch Weapons Armor clothing & clutter fixes ***Mod list of 2nd group : 360 walk and run plus SSE Conditional expressions Expressive facial animation female edition Expressive facial animation male edition TK dodge TK dodge replace to step dodge TK recoil Combo Framework requires you to do a lot of work to set up. For Spears, ESkyrim released a spear animation combo pack and I love it. You have a tutorial here with the old method. There are a number of great third person animation mods out there, here are just a handful that come to mind: Movement And Behaviors Enhanced 2. As it is currently setup the animations will only apply to the player. Blade and Blunt is a great mod, honestly that author in general does great work imo. When the player's combat skills are below level 50 or so, the default animation set will be used. Mods I use: I'm putting together a custom Stances build and am wondering what sort of animations are out there that I can use. 25x jump if you prefer that over I wish there were good animation mods that made animals and creatures look less stiff in Skyrim, and better animations for humanoids too. -Combat Gameplay Overhaul for dodge rolls, switching between 1-handed and 2-handed grip, and nicer-looking combat animations -Wildcat which makes combat more deadly for both you and your opponents -Mortal Enemies to make enemies less aimbot-like -Ultimate Combat which adds a bunch of new enemy behaviours and improves AI Three new combat/weapon animation mods from the same modder which you can create a ninja character with! . Precision to add accurate hitboxes, recoil when hitting walls, hitstop, flinching animations, and weapon trails So, I've been wanting to add new weapons to my game for years. On the other hand Elder Souls has a few animations for Animated Armoury which I also use, so I just grabbed them and moved them to JH. Oliver's Animations on Mofu's Channel. If the power attack animations matched the Bloodskal Blade beams it would probably be perfect. I think most of mine get overwritten, NPCs will use these animations which is cool. Not sure of the title but it's on his YouTube channel, one of his recent videos. For attacking, leviathan again (second mod for combat), there's mofu over on YouTube, warden again (second mod for combat), anything by orakin whomst you can support on Patreon for exclusive animations (by the name of ESkyrim) and Anchor(Patreon) is my current go to Here's what I'm looking for combat wise: - Use Precision as the backbone. Mofu Combat Animations has a nice 1H replacer that makes it look like a realistic lunge/slash, but it's still exaggerated and doesn't separate the 1H weapons from each other. Skyrim Horse Renewal Animations. I use animations from Anchor on Patreon. There are other mods that change 1st person animations for attacking and casting, so it's obviously possible. sexy crafting. The multiplayer mod will be more tested on sse. CGO( I don't use this, but it adds a lot of stuff. Dynamic Combat + Eskyrim Animations Bundle If you’re doing 3rd person then I’d highly recommend switching to mco + precision + smoothcam + {some dodge mod}. We are Reddit's primary hub for all things modding, from For idles and non-moving:EVG Animation Variance, EVG Conditional Idles, Immersive Interactions For moving: Stronger Swimming Animation and the following mods from Verolevi’s profile: CATA, the CATA versions of Leviathan Sprint, Leviathan male and female idle walk and run mods. I'd love to see more stuff come out for OAR but MCO is the craze so that's where all the animations are. However, B&B’s mod description claims it bumps up in-combat regen speed but when I played with it last year the regen increase seemed kinda negligible at best and still gives you and NPCs the problem of getting stuck at low stamina. Neutral - Anchor A Spear Animations (backup) Kilik SC6 Animations Thank you so much for bringing a bundle of this scope, I’ve been waiting for a more up to date quality combat animation bundle for ages and this looks exceptional! Reply reply mandoo12345 "1725","+","DesertRace Combat Animations 77474-1-1 ESkyrim has really great animations. One of my biggest problems when I play this game today, is that the combat animations becomes less and less believable as I know more about realistic combats should have be Edit fDefault1stPersonFOV in Skyrim. He did do an update to Vanguard and while the update is not on Nexus, it is on Skyrim Guild and you can get it for freeze his swim combat mod was also recently released for free in Skyrim Guild. Obviously it is good for rapiers and shortspears, but it also lets you stabby-stabby with daggers instead of that ridiculous slashing crap. To be really specific this is the version of SkySA with the Olivier Kenjutsu animations incorporated into it. I only do first person combat animation mods, because I refuse to do SoulsRim third-person lock-on combat. The issue with creature/animal animations is that Nemesis doesn't do them, only FNIS does. My favorite first person animation mod is {{1st Person Spear and Rapier Animations SE}}. different animations based on the armor you are wearing, different animations for specific NPCs etc. ). xgbu hwmzjwo tba fsob ikfoa yatvmu oynauu xtx kavjnrh rgby