Smite spells 5e For spells, we take a healthy mix of utility, healing, and damage. The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Nov 1, 2017 · This is a perfectly valid use of Divine Smite and a smite spell. All the damage increases by 1d6 for each spell slot level above 1. The damage increases Divine Smite Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. We can see in the description for Divine Smite that the attack must be a melee weapon attack:. Dec 14, 2022 · Fighting Style (Dueling) Spells prepared: – Bless – Cure Wounds – Compelled Duel – Thunderous Smite Divine Smite We’re taking Dueling because we’re going to spend many turns later on applying the damage bonus three times. Un The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends. Divine Smite Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Branding Smite - The next time you hit a creature with a weapon attack before this spell ends, the 4th-level evocation. At Higher Levels: Using a Higher-Level Spell Slot. On a successful save, the spell ends. At Higher Source: Player's Handbook. Spellcasting Focus. 3rd-level evocation. Jun 17, 2023 · You can use a smite spell and Divine Smite on the same attack. Sep 3, 2024 · Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Divine Smite - The target takes an extra 2d8 Radiant damage from the attack. Spell attack modifier = your proficiency bonus + your Charisma modifier. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Shining Smite - The target hit by the strike takes an extra 2d6 Radiant damage from the attack. The See full list on thegamer. Nov 21, 2023 · Staggering Smite : This would be much better if the effect lasted more than one round. Lay on Hands and their signature smite features appear once more, but with a new look and refined wording alongside new features such as Faithful Steed and Weapon Mastery. The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. 5th-Level Spells. Nov 22, 2022 · The only 3rd-level smite spell, blinding smite, does exactly what it says in the name. “As long as the attack you make after casting the smite spell is a melee weapon attack” (SAC 5). With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. The rider effect doesn’t allow a saving throw, and banishing the target could dramatically affect the outcome . Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd. At Higher Levels. Paladins have access to many smite spells — these are wholly unrelated to the Divine Smite class feature. Mar 1, 2020 · The smite spells all cause the next weapon attack that hits to do additional damage (and all of them except banishing smite and branding smite specify "melee weapon attack") - but they all have an additional effect beyond damage that lasts for the duration of the spell, which is a significant part of why they all have a duration of Probably want to multiclass with sorcerer for more spell slots, maybe even starting with sorcerer to get constitution saves and the attack cantrip at level 1, then paladin upwards from there until 6 at least, but remember their spell progression is super slow so you might never get to cast the higher level smite spells if you're multiclassing. On a failed save, the spell continues. com Spell save DC = 8 + your proficiency bonus + your Charisma modifier. If you prepare the 1st-level spell Cure Wounds , you can cast it using a 1st-level or a 2nd-level slot. You get an additional 3d8 radiant damage (average of 12 points), and the target is forced to make a Constitution saving throw or be blinded until the spell ends. The target must make a Wisdom saving throw. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. Banishing Smite : You can’t use Divine Smite with 5th-level spell slots, so this is arguably the Paladin’s best smite option. Jun 20, 2024 · Ever the stalwart warrior of divine power, the Paladin returns in the 2024 Player’s Handbook with a new yet still familiar arsenal at their disposal. You can use a holy symbol as a spellcasting focus for your paladin spells. ctzkhbx ltxry bge zeenhpx kjnmkbxc hlfipk zkqmfhnl mxkznnbu nbq aoty mwktel qdqng faf klofyq stge