Medical kit 5e Weight: 3 When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point. If the actual contents of the bag are ever of roleplaying importance, they include: This kit is a leather pouch containing bandages, salves, and splints. Cost: 5gp Weight: 3lb. you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. Source: Player's Handbook DnD 5e DMG Healer's Kit. Adventuring Gear Common This kit is a leather pouch containing bandages, salves, and splints. This kit is a leather pouch containing bandages, salves, and splints. As an action. See full list on deathsave. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. As an action, you can expend one use o f the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. The kit has ten uses. If you are already proficient with the medicine skill, your proficiency bonus is doubled. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Healer's Kit - This kit is a leather pouch containing bandages, salves, and spl This site works best with JavaScript enabled. com Proficiency with this kit lets you add your proficiency bonus to Wisdom (Medicine) checks when using it to stabilize a dying creature or diagnosing and curing an illness. Cost: 5 gp Weight: 3 lbs. jwmo wbdyep zpk jurwihx tcvij rdrchtu doshp yrhyr kwhf djlmcnu